The relevance of making a sequel revels in the notion of what it brings to the table and its identity. When Joe Carnahan was first thought to be doing the film as a director, there was a jump since, having talked and known Joe early in his career, it was known he would bring a grittiness but also the texture of Michael Bay in a way as know in SMOKIN’ ACES for example but also NARC. He split with the project over creative differences which is interesting to perceive since he still has some story and screenplay credit on the final film. The themes he likes are there but the familial structure and drama is definitely his. The comedy seems to be more mainstream in the final product which is with two Morrocan co-directors. There is an interesting baseline of what this film is and what it could have been. I did the interviews for BAD BOYS II in 2003 with Bay at the height of his intentions which is great because BAD BOYS I and II were about that and that slickness which carried in a certain way to the darker MIAMI VICE a couple years later. While the aspect of growing older in this installment provides the background, it tends to jump all over the place without being as cinematic as it could have been. Granted all in all, it is still fun but it doesn’t feel like as much of a BAD BOYS movie but a very good TV version of it with some odes to what came before.
Granted, it is based in the fact of did a sequel need to be made. The last film adequately set up the cool, riding into the sunset element like to be very honest, LAST CRUSADE did for Indiana Jones which made CRYSTAL SKULL a let down. The laughs are still there, Smith and Lawrence do their jobs well but they do lumber more, especially Lawrence but that is the point of the story. Smith understands this and is smart about it. What is also glaring, but more of a nitpick, is that one can tell that much of the film is not shot in Miami. Certain spots are for sure but the taking advantage of Georgia tax credits definitely played into this, which is disappointing for a Miami native. The AMMO crew, which is the new addition to this play has its textures and actually does ode this a little more to MISSION IMPOSSIBLE, which is likely what Smith as a producer, saw.
The eventual build up and essence of reveal is alright but the logic, which wasn’t such a big thing back in the 90s but is now, makes certain leaps in logic and logistics glaring. BAD BOYS FOR LIFE may have more depth than its past two outings but it lost something along the way. Despite Michael Bay’s overreaching style it does create a certain texture and when the chemistry of the actors is focused (as it has been for the most part saved for TRANSFORMERS) it works as well. The spark is still here but it is not the same.
By Tim Wassberg